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Whenever one or more creatures a player controls deal combat damage to you, that player takes the initiative. Whenever you take the initiative and at the beginning of your upkeep, venture into Undercity. (If you're in a dungeon, advance to the next room. If you're not, enter Undercity. you can take the initiative even if you already have it.) // Undercity Secret Entrance: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Forge: Put two +1/+1 counters on target creature. Lost Well: Scry 2. Trap!: Target player loses 5 life. Arena: Goad target creature. Stash: Create a Treasure token. Archives Draw a card. Catacombs: Create a 4/1 black Skeleton creature token with menace. Throne of the Dead Three: Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn.
Whenever one or more creatures a player controls deal combat damage to you, that player takes the initiative. Whenever you take the initiative and at the beginning of your upkeep, venture into Undercity. (If you're in a dungeon, advance to the next room. If you're not, enter Undercity. you can take the initiative even if you already have it.) // Undercity Secret Entrance: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Forge: Put two +1/+1 counters on target creature. Lost Well: Scry 2. Trap!: Target player loses 5 life. Arena: Goad target creature. Stash: Create a Treasure token. Archives Draw a card. Catacombs: Create a 4/1 black Skeleton creature token with menace. Throne of the Dead Three: Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn.
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