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Climb Over — T: Target Wall can't block this turn. Tie Up — 3, T: Target creature doesn't untap during its controller's next untap step. Rappel Down — 4, T: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Climb Over — T: Target Wall can't block this turn. Tie Up — 3, T: Target creature doesn't untap during its controller's next untap step. Rappel Down — 4, T: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
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