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Dragonfire Dive — During your turn, Dion and other Knights you control have flying. When Dion enters, create a 2/2 white Knight creature token. 4WW, T: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // Bahamut, Warden of Light [I] [II] Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn. [III] Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up) . Flying
Dragonfire Dive — During your turn, Dion and other Knights you control have flying. When Dion enters, create a 2/2 white Knight creature token. 4WW, T: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // Bahamut, Warden of Light [I] [II] Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn. [III] Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up) . Flying
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